Flash 5 : Advanced

Course Length - 1 Day (6 Hours)Return to Web Developer

 

Course specifications

Overview: In this course, you will use Flash to create dynamic applications that range from e-commerce shopping carts to online forms.

 

Delivery: Flash 5: Advanced is a hands-on instructor-led class that teaches you to use Macromedia Flash to develop Flash movies and interactive Web applications.

 

Prerequisites: To ensure your success, you must have taken the  Software Training course, Flash 5: Introduction prior to enrolling in this class. Also, you must have a basic understanding of your computer's operating system. For example, you should know how to launch an application, create and save files, and copy files from CDs and other media. The  Software Training class, Windows 98: Introduction is designed to teach these skills.

 

Performance-based objectives

Lesson objectives help students become comfortable with the course, and also provide a means to evaluate learning. Upon successful completion of this course, students will be able to:

·        Create animated sequences using frame-by-frame and tweened animation, and implement the three types of symbols and instances as both a development shortcut and a method for optimizing file size.

·        Use ActionScript to create basic interactivity, such as image rollovers, go to frame actions, get URL actions, and drag movie clip.

·        Add sound to Flash movies.

·        Apply advanced ActionScript techniques to create interactive forms, evaluate the position of an object, and dynamically set properties of an object.

·        Use ActionScript to dynamically set the properties of a movie clip instance.

·        Use the testing environment to optimize Flash movies, and publish and export Flash movies.

 

Course content

Lesson 1: An Animation Review and an Introduction to Symbols and Instances

Animation Overview

Understanding Symbols and Instances

Editing Symbols and Instances

Creating a Shared Symbol Library

Creating Buttons

 

Lesson 2: Interactivity in Flash

Introduction to Interactivity

Adding Actions

Web-native Printing with Flash

 

Lesson 3: Working with Sound

Adding Sounds to a Flash Movie

Triggering Sounds

Importing and Editing Sounds

Sound Optimization

  

Lesson 4: Advanced Interactivity

Forms

Variables and Expressions

 

Lesson 5: Object Properties

Dynamically Setting Properties

Evaluating the Position of an Object

 

Lesson 6: Navigating, Testing, and Publishing a Flash Movie

Using the Movie Explorer

Evaluating Download Performance

Importing, Exporting, and Publishing Movies Return to Web Developer