Flash 5
: Introduction
Course specifications
Overview: In this course, you will gain experience with Flash tools and
methods for working in Flash. You will build on this knowledge by using Flash
to create animations that you can publish on the Web or as stand-alone files.
Prerequisites: To ensure your success, we recommend you first take the
Software
Training course, Windows 98: Introduction, or have extensive equivalent
knowledge.
Delivery: Flash 5 Introduction is a hands-on instructor-led class
that will introduce you to the basics of the Flash 5 application.
Performance-based
objectives
Lesson objectives help
students become comfortable with the course, and also provide a means to
evaluate learning. Upon successful completion of this course, students will be
able to:
·
View a Flash
movie and modify the appearance of the Stage.
·
Draw, paint, and
create custom colors and line styles using Flash tools.
·
Manipulate
objects, experiment with shape interaction, and import artwork.
·
Build layers and
use them to create effects.
·
Add text, and
manipulate its behavior and appearance.
·
Create
frame-by-frame, shape tweened, and motion tweened animation.
·
Publish a Flash
movie.
Course content
Lesson 1: The Flash
Environment
What
is Flash?
Vector
Vs. Raster Graphics
The
Flash Work Environment
Lesson 2: Drawing and
Painting
Basic
Drawing and Painting Tools
Working
with Strokes and Fills
Creating
Custom Colors, Gradients, and Line Styles
Lesson 3: Working with
Objects
Manipulating
Objects
Object
Interaction
Transforming
and Grouping Objects
Importing
Artwork
Lesson 4: Working with
Multiple Layers
Creating
and Managing Multiple Layers
Mask
Layers
Aligning
Objects
Lesson 5: Working with
Text
Text
Blocks
Converting
Text into Shapes
Lesson 6: Creating
Animation
Frame-By-Frame
Animation
Shape
Tweened Animation
Motion
Tweened Animation
Guide
Layers
Lesson 7: Publishing
Your Flash Movie
Selecting
your Publishing Settings